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Fiction Writing

In this course, students design and develop games through hands-on practice. Comprised of a series of "game jams," the course asks students to solve problems and create content, developing the design and technical skills necessary to build their own games.
The first month of the course is dedicated to understanding game design through game designer Jesse Schell’s “lenses”: different ways of looking at the same problem and answering questions that provide direction and refinement of a game’s theme and structure. During this time, students also learn how to use Unity, a professional game development tool, and become familiar with the methodologies of constructing a game using such assets as graphics, sounds, and effects, and controlling events and behavior within the game using the C# programming language.
Throughout the remainder of the course, students work in teams to brainstorm and develop new games in response to a theme or challenge. Students develop their skills in communication, project and time management, and creative problem-solving while focusing on different aspects of asset creation, design, and coding.
Prerequisite: Computer Science I: Computational Thinking or its equivalent
NCAA-approved course
UC-approved course
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Explore a range of creative disciplines and learn basic design principles, color theory, critical thinking, and artistic techniques.
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Gain an understanding of computer software, hardware, human-tech interaction, and its societal impact.
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